Materials overview

3D titles in Final Cut Pro have properties designed to give them a natural and realistic appearance. They respond to lighting conditions and exhibit shading, reflectivity, and other attributes of real-world objects.

Viewer showing 3D title with metal material layer

Attributes that define an object’s surface appearance are called materials.

After you create a 3D title, you can apply a preset material or create a custom material composed of one or more material layers—image overlays that combine to create a naturalistic 3D texture.

Think of material layers as the building blocks for creating an object in real life. For example, you might begin creating an object by deciding what substance it should be made of—wood, plastic, metal, and so on. Depending on that basic substance, the object will have some fundamental properties, such as color, texture, and reflectivity. Next, you apply paint or another finish to the object to change its color, sheen, and reflectivity. Final Cut Pro even allows you to apply a “distress” layer to add a bit of texture, aging, or other elements to make the object feel more organic and realistic.

Text inspector, showing the Material section, including Distress and Paint layers

Each material layer type has a variety of controls and settings to customize the specific look and feel of the material.

You can apply multiple material layers of differing types to compound their effects, and you can rearrange the order in which material layers are applied to create varied effects. You can also apply different materials to specific facets of a 3D title.