Modify material layers

When you add a new 3D title, it appears with a default 3D material preset applied: a matte white plastic texture (Basic). Most of the other preset materials in Final Cut Pro are more complex, composed of multiple material layers—combinations of substance, paint, finish, and distress overlays that create a naturalistic 3D texture. For example, the Brushed Metal preset consists of an Aluminum substance layer combined with a Brushed finish layer. The Golf Ball preset consists of a Plastic substance layer combined with a Polish finish layer, a Dirt distress layer, and a Bumps distress layer (set to –500% to create a dimple effect).

You can adjust each of these material layers in the Material section of the Text inspector. As you modify these settings, your 3D title is updated instantly in the Viewer, allowing you to fine-tune the look you want to achieve.

Modify material layers used in a 3D texture

You can create a custom material by applying a preset material and then modifying it.

This example shows how to modify the Substance layer of a simple 3D texture.

  1. Select a 3D title in the Timeline and apply a preset material to it.

    For more information, see Apply a preset material to a 3D title.

    The preview thumbnail of the preset you applied appears in the Text inspector, in the Material section of the 3D Text section.

    Text inspector showing a preview thumbnail of a preset in the Material section of the 3D Text section

    The material layers comprising the preset are shown below the preview thumbnail. For example, the Basic material preset has a single material layer, Substance, which is set to Plastic. Additional Substance settings specify the type of plastic (Shiny) as well as the color (White).

  2. Click the Substance pop-up menu and choose a substance category.

    Text inspector showing Substance menu in the Material section of the 3D Text section

    Depending on the option you choose, additional controls may appear.

  3. Click the Type pop-up menu (under the Substance pop-up menu) and choose a substance belonging to the category you chose above.

    Depending on the option you choose, additional controls may appear.

  4. Adjust other available Substance settings, such as Color, Brightness, Roughness, and so on.

    As you make adjustments, the preview thumbnail is updated in the Material section, and the 3D title is updated in the Viewer.

For more information about material layer controls, see Material controls overview.

Rename a modified material

When you modify material layers, the preview thumbnail in the Text inspector is updated to show the new texture. However, the preset name under the preview thumbnail remains the same (“Basic” for titles added from the 3D category). You can rename the material to better describe the modified material.

  • In the Material section of the 3D Text section of the Text inspector, click the name of the material (beneath the preview thumbnail), type a new name, and press Return.

    The material is renamed for the selected 3D title. Other instances of the preset are not affected.

Restore a preset material’s original settings

  1. In the Timeline, select a 3D title with a modified preset material.

  2. In the Material section of the 3D Text section of the Text inspector, click the preview thumbnail and choose a preset from the pop-up menu.

    The original settings stored in the preset are applied to the selected facet. Other customized instances of the preset are not affected.

You can also save any changes you’ve made as a new custom material to be shared or reused. For more information, see Save a modified material.